Race Descriptions and Scoring
Omnium Scoring
On race nights, we make every effort to score each field, and treat each field 'race set' as an Omnium. The top five finishers for each race earn omnium points, with 5 points for first, 4 points for second, 3 for third, and so on. At the end of the evening (TNR AND FNR), the top three riders are presented on the podium. Riders must complete all scheduled race events to be considered for the podium/omnium scoring. Podium photos are posted to our social media sites.
Scratch Race – All riders start together and the objective is simply to be first rider to reach the finish line after a certain number of laps. There are no intermediate points or sprints. A bell rings with one lap to go. First rider across the line wins.
Points Race – A rider scores points in intermediate bonus sprints every X number of laps with double points usually awarded on the last lap. A bell rings with one lap to go before each sprint. During sprint laps, sprint rules apply. Points are awarded to the top 4 riders across the line for each sprint (5,3,2,1), the last sprint has double points (10,6,4,2). Riders are awarded 20 points if they lap the field – or conversely have 20 points subtracted if they lose a lap to the main field. The rider with the most points at the end of the race wins. Ties are determined by order of finish.
Tempo – A tempo is a points race where sprints happen every lap after the start of the race. The first rider across the finish line is awarded 2 points, the
second rider is awarded 1 point. The rider with the most points at the end of the race wins. If a rider gains a lap they are awarded 4 points; if a rider is
lapped they are pulled and lose all points. Ties are determined by order of finish.
International Tempo – According to the UCI, a tempo will be run with 1 point available to the first rider after a neutral lap and 3 laps at speed. The rider with the most points at the end of the race wins. If a rider gains a lap they are awarded 4 points, if a rider is lapped they are pulled and lose all points. Ties are determined by order of finish.
Miss-n-Out – This is another mass start race with all riders starting from the rail. After a neutral lap, the last wheel across the finish line on each lap is pulled from the race until a predetermined number of riders (3 to 5) are left. The remaining riders are given a no pull lap and then the last lap is a sprint for the finish line with the first rider across the line winning.
Elimination – This is run exactly like the Miss-n-Out but goes until there is only one rider remaining.
Madison – The Madison is a high speed, two person points relay race. One partner from each team starts the race from the rail while the “resting” partner
pedals slowly along the top of the track. Partners exchange positions by pulling even with each other and then relaying or “slinging” the incoming partner
into the race. Like a points race, sprints occurs at pre-determined intervals (typically every 6, 10, or 12 laps) during the race. Teams are awarded 20 points if they lap the field – or conversely have 20 points subtracted if they lose a lap to the main field. The team with the most points at the end of the race wins. Ties are broken by finishing position.
Keirin – The Keirin is a 5 lap race (333 M tracks) with 6-9 riders starting from a standing start. The riders draft behind a pacer for the first 2.5 laps with the pacer gradually accelerating up to 31 mph before it departs from the track. Riders draw for position prior to the race and must fall into order once the race starts. Once the motor pulls off, with 2.5 laps to go, it is an all-out sprint for the finish line. Sprint rules apply.
Snowball – A Snowball is a mass start race run over a set distance. The first rider across the line at the end of the first lap earns one point. The first rider across the line at the end of the second lap earns 2 points, etc., with the number of points for the first rider across the line for each lap “snowballing” until the end of the race. Points only accumulate with the leader of the lap. The rider with the most points at the end of the race wins. Ties are determined by order of finish.
Win-n-Out – A type of race that is a massed start race over a set distance. When the bell is rung, the first rider across the line on the next lap takes 1st place and immediately exits the track. The first place rider in the next lap takes 2nd, etc. This is a difficult race, if you spend all your effort and come up short, you must summon another all-out sprint the next lap and so on to fill the places.
Belgian Win-N-Out – Another massed start race over a set distance. When the bell is rung, the first rider across the line takes 3rd place and immediately exits the track. The first place rider in the next lap takes 2nd and immediately exits the track. The first place rider in the next lap takes 1st place. A bit of a gamble to wait for the win and not get it. Unknown Distance (Scratch) – As its name implies, the Unknown Distance is a mass start “Scratch Race” run
over an unknown distance. A bell rings with one lap to go to signal the sprint to the finish.
Time Trial (TT) – cyclists compete individually against the clock to record the fastest time over the specified distance from a standing start.
San Diego Slog (Longest Lap) - An event typically open to all racers on that evening. It is a timed track stand (balancing) contest rolled into a chariot race.
Riders stage on the back stretch of the velodrome and roll off once the race is on. They may not cross the start line until an unknown timed bell is rung,
indicating a 1 lap sprint. During the time prior to the bell, riders may not roll backwards per Sprint Rules;
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may not touch another rider
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may not touch the rail
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must stay on the track surface
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may not put a foot down on the track surface
Antioquena – From Burnaby Velodrome in Vancouver, BC, Canada – This Point-A-Lap Elimination race sees the first rider getting one point every lap
while the last rider in the pack gets eliminated. When there are 5 riders left, they compete in a 2K Scratch race with 5, 3, & 2 Points at the finish. The winner is the rider with the most points at the end.
Black Jack Points Race - A type of points race where the goal is to get 21 points, if you bust you are
eliminated. After a neutral lap points are awarded every other lap. The points awarded are randomized by drawing a card from a deck. Aces are worth 1
point; 2-10 are face-value; J-K are worth 10. Once a rider hits 21 points the remaining places are awarded by the current point totals. If the maximum laps are achieved, the rider with the most points is the winner. Ties will be determined by order of finish.
Cops and Robbers - A 5 lap race where the goal is to catch the rider(s) off the front. One rider “robber” starts from a flying start. The pack “cops” start once the “robber” hits the pursuit line or start line on the home straightaway. The “robber(s)” starts with a pre-determined amount of money-per lap, if they stay away they keep the money. Every “cop” that catches them (passes the front wheel) wins $5 and is done with the race.
Avalanche – A points race where the points awarded to the winners of each sprint progressively increase every sprint. (I.e. the first sprint is worth 5, 3, 2, & 1 points; the second sprint is worth 10, 6, 4, & 2; the third is 15, 9, 6, & 3; and etc.)
Sprint Rules apply during all sprints, even when they occur in mass start races!